When working on cloth simulations, silk, leather, feather, fur, every cloth piece has different feeling for weight, stretch, and texture, and I always try to tweak and polish every detail on the simulation setup to make them feel natural and real.Īs I get more familiar with the rigging and simulation pipeline, I also keep seeking ways to expedite the current workflow. For simulation, I set up simulations for cloth, hair, and any dangling parts on characters in the game. In rigging, I designed and built joints and skeletons for the model and created controls for animators to animate it. I learned great skills on rigging and simulation from both projects, and I kept motivate myself to develop my skillsets. I have worked on two games WWE 2K22 and Diablo 4. As a result, I decided to become a technical artist, where I can also apply my interdisciplinary background from art and engineering. Then I started learning 3D art and animation pipeline and found myself interested in rigging the most. With my fascination with art, I pivoted my major from electrical engineering into entertainment technology for my graduate study. Before we ask you more questions, maybe you can take a moment to introduce yourself to our readers who might have missed our earlier conversations? I’m so glad that I took the risk and had the courage to step out of my comfort zone to pursue a different career that time.Įvelyn, love having you share your insights with us. As a result, I become more and more familiar with the pipeline and confident in my work, and now I’m landing on my dream job to work on video games every day. It was very stressful and frustrating in the beginning, however, my passion in this field has always motivated me to keep learning and practicing. I was still learning extruding surfaces and snapping vertices as I didn’t have any previous experience on 3D art, while others already made their dragons fly. I still remember our first assignment was to model, rig, and animate a dragon. ![]() However, after I entered grad school, I realized how bold my decision was. When I applied for grad school, I decided to pivot my major into entertainment technology to pursue my passion for art. I always enjoyed painting and sketching for the whole day, observing light and shade on the object. ![]() However, in my heart, I always have a strong fascination with art and games. ![]() In my undergrad school, I studied electrical engineering as my major, which my parents recommended would provide me with a secure job and income. We’d love to hear about a risk you’ve taken.Įvery time I work on rigging characters and see how they act lively in the game I always feel great happiness and I really appreciate that I took the risk to change my career. It’s always helpful to hear about times when someone’s had to take a risk – how did they think through the decision, why did they take the risk, and what ended up happening. Evelyn, thanks for joining us, excited to have you contributing your stories and insights. We recently connected with Evelyn Sun and have shared our conversation below.
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